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This is very interesting, but almost all the vertical edges seen in this
example are perpendicular to the x and z axis (assuming y is up). I'd be
more interested in seeing how it handles diagonal and arbritrary
vertical edges. For example, what would it look like if the basis of the
hf were a simple white filled circle on black background? With
antialiasing? Without?
Rune
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3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated Oct 19)
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